Mob (video game)

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Um mob, mobile ou monstro é um NPC controlado pelo computador presente em jogos eletrônicos tais como um MMORPG[1] ou um MUD.[2] [3] Dependendo do contexto, o termo pode ser aplicado a todos os NPCs,[2] [4] ou pode ser restrito a NPCs hostis e NPCs vulneráveis a ataques.[1]

Propósito dos mobs[editar | editar código-fonte]

Derrotar mobs pode ser um requerimento para coletar pontos de experiência,[5] dinheiro,[6] itens,[7] ou para completar quests.[8] Combates entre jogadores e mobs chamam-se PvE.[9] Os jogadores podem ter a iniciativa de caçar mobs, mas também há alguns mobs agressivos que atacam jogadores que se aproximarem.[4] Batalhas de Monstro versus Monstro (MvM) também ocorrem em alguns jogos.[10]

Origem e uso[editar | editar código-fonte]

O termo "mob" é uma abreviatura de "mobile",[2] [3] [4] [11] que era usada por Richard Bartle para designar objetos que se moviam por si só (em inglês "self-mobile") em MUD1.[2] Seu uso difundido em MMORPGs deriva do uso nos MUDs.[1] [2] (O código fonte em DikuMUD usa o termo "mob" para se referir a um NPC genérico; DikuMUD teve influência de peso no EverQuest.)[12] [13] O termo é na verdade uma abreviação em vez de um acrônimo,[2] [4] mas retro-acrônimos (frases que explicam o que podem significar as três letras, mas que nada contribuíram a sua real origem) para "MOB" tais como "Monstro Ou Besta" e "Mera Ordinária Besta" também foram cunhadas.

Em alguns jogos, "mob" é usado especificamente para se referir a NPCs monstruosos em geral, os quais o jogador deve caçar e matar normalmente, e não inclui NPCs que fornecem diálogo, quests, e itens, nem NPCs que não podem ser atacados.[1] Mobs nomeados são distintos por terem nomes próprios em vez de receberem nomes genéricos ("um goblin", "um cidadão", etc).[14] Mobs burros são aqueles incapazes de qualquer comportamento complexo senão atacar.[4]

Referências

  1. a b c d Hecht, Eliah (2007-02-20). "The compleat WoW abbreviations". WoW Insider. Consult. 2010-03-25. Mob: Short for "mobile" (derived from MUDs, where any NPC was either a stationary shopkeeper or mobile; see WoWWiki), this refers in WoW to NPCs, primarily NPCs that are meant to be killed. 
  2. a b c d e f Bartle, Richard (2003). Designing Virtual Worlds New Riders [S.l.] p. 102. ISBN 0-1310-1816-7. What's more of an issue is the presence in the virtual world of virtual creatures. These are commonly known as mobiles30 (mobs for short), and they represent the monsters and non-player characters who inhabit the virtual world. [...] 30From MUD1, "mobile objects." I called them that because creatures moving in a controlled but unpredictable way are like the kind of "mobiles" that hang from ceilings. Well, I was in kind of a hurry... 
  3. a b Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games Random House / Michael Wolff & Company, Inc. [S.l.] p. 213. ISBN 0-679-75592-6. mob or mobile ..... a monster in the game 
  4. a b c d e Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet John Wiley & Sons, Inc. [S.l.] pp. 93–94. ISBN 0-471-11633-5. One of the major types of objects that you will encounter on a Mud is the mobile. A mob (pronounced MOHb, not MAWb), or mobile, is a computer controlled creature. [...] If a mob is not friendly, it is known as an agg or aggressive mobile. It will hit you at the first opportunity, even the instant you walk into a room. A majority of Muds have dumb mobs. A dumb mob will fight you until you kill it or flee from it. 
  5. Carton, Sean (1995). Internet Virtual Worlds Quick Tour Ventana Press [S.l.] p. 175. ISBN 1566042224. Mob A slang term for "mobiles" or monsters on a virtual world. Monsters are non-player characters who roam the world. Often, players reach a higher level by fighting and killing monsters. 
  6. Bartle, Richard (2003). Designing Virtual Worlds New Riders [S.l.] p. 301. ISBN 0-1310-1816-7. One consequence of this is that quest rewards and mobile drops should be variable, too. Who'd want to risk life and limb for 20,000 UOC if it wasn't enough to buy an arrow? Yet how do designers make these price rises occur rationally in such a way that unscrupulous players can't screw over the system? 
  7. Busey, Andrew (1995). Secrets of the MUD Wizards SAMS Publishing [S.l.] p. 295. ISBN 0-672-30723-5. Monsters keep players on the go for experience and weapons. 
  8. Bartle, Richard (2003). Designing Virtual Worlds New Riders [S.l.] p. 649. ISBN 0-1310-1816-7. In the big city, you're asked to deliver bread; in the frontier town, you're asked to kill bandits. Can you stand the heat, or do you get out of the kitchen? By giving players harder quests in rougher areas, designers inform them that these are tougher areas. 
  9. Bartle, Richard (2003). Designing Virtual Worlds New Riders [S.l.] p. 406. ISBN 0-1310-1816-7. Player versus Environment (PvE). Players are opposed by the environment—that is, the virtual world. In a combat situation, this means player characters (PCs) fight monsters. 
  10. Bartle, Richard (2003). Designing Virtual Worlds New Riders [S.l.] p. 103. ISBN 0-1310-1816-7. Consider a second goblin raiding party. It emerges from its camp, kills some villagers' sheep, and then returns home with the spoils. The villagers get angry and offer to pay players to kill the goblins. 
  11. Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides IDG Books Worldwide Inc. [S.l.] p. 140. ISBN 0-7645-7003-X. mob = mobile (This is jargon for a monster or creature.) 
  12. "mobact.c, Mobile action module". DikuMUD Alfa. MUDBytes. 1991. Consult. 2010-11-30. 
  13. Bartle, Richard (2003). Designing Virtual Worlds New Riders [S.l.] p. 25. ISBN 0-1310-1816-7. If ever there was a case of being in the right place at the right time, EverQuest (EQ) is it. It was basically a DikuMUD with a graphical client bolted on—the similarities are so close that under legal threat its server programmers were forced to sign sworn statements to the effect that they didn't use any actual DikuMUD code in EverQuest. 
  14. Poisso, Lisa (2009-06-08). "WoW Rookie: Rares, elites and nameds". WoW Insider. Consult. 2010-03-25. Named mobs are just that: monsters that have names.