Predefinição:Goban

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Exemplo[editar código-fonte]

{{Goban|=
     A B C D E F G H J K L M N O P Q R S T
 19 | | | | | | | | | | | | | | | | | | | |= 19
 18 | | | | | | | | | | | | | | | | | | | |= 18
 17 | | | | | | | | | | | | | | | | | | | |= 17
 16 | | | |x| | | | | |x| | | | | |x| | | |= 16
 15 | | | | | | | | | | | | | | | | | | | |= 15
 14 | | | | | | | | | | | | | | | | | | | |= 14
 13 | | | | | | | | | | | | | | | | | | | |= 13
 12 | | | | | | | | | | | | | | | | | | | |= 12
 11 | | | | | | | | | | | | | | | | | | | |= 11
 10 | | | |x| | | | | |x| | | | | |x| | | |= 10
  9 | | | | | | | | | | | | | | | | | | | |= 9
  8 | | | | | | | | | | | | | | | | | | | |= 8
  7 | | | | | | | | | | | | | | | | | | | |= 7
  6 | | | | | | | | | | | | | | | | | | | |= 6
  5 | | | | | | | | | | | | | | | | | | | |= 5
  4 | | | |x| | | | | |x| | | | | |x| | | |= 4
  3 | | | | | | | | | | | | | | | | | | | |= 3
  2 | | | | | | | | | | | | | | | | | | | |= 2
  1 | | | | | | | | | | | | | | | | | | | |= 1
     A B C D E F G H J K L M N O P Q R S T|20}}

Parâmetros[editar código-fonte]

Esta predefinição pode ser utilziada para criar um tabuleiro de Go com pedras e outras marcações. Por exemplo,

{{Goban 5x5|=
  |  |  |  |  | b|=
  | b|bT| A|-c| b|=
  |  | c|w2|  |  |=
  | w| -| w| b| w|=
  |  |  | w| w|  |=
|24|u=u|d=d|l=l|r=r}}
produces Predefinição:Goban 5x5

Pedras estáticas e série de Joseki[editar código-fonte]


b

bT

b1
...
b9

w

wT

w1
...
w9

These stone series are available as black (b) and white (w). They can be marked by a triangle (T) or a number from 1 to 9 (allowing short sequences).

Fuseki series[editar código-fonte]


00

02

04
...
96

98

01

03

05
...
97

99

These 100 tiles are used for game transcription, where the numbering goes beyond 10. Even numbers are always white, and odd numbers are always black (since black gets to make the first move of the game). The numbering is limited to the 00-99 range for practical reasons, it is assumed that there will be a figure change at least every 100 play.

Note the difference between 02 (with a leading zero) and b2.

Board and board marks[editar código-fonte]

The useful marks are:

  • Capital letters from A to I, create the corresponding marks;
  • An hyphen or a small x creates the hoshi point.
  • A Capital X creates an X-mark.
  • A lowercase c creates a small red circle.

The available tiles are:


A

B

C

D

E

F

G

H

I

X

ul

u

u

ur

l

-

r

dl

d

d

dr

ulc

uc

uc

urc

lc

c

-c

rc

dlc

dc

dc

drc
Mark letters (and X) are capital. Empty board tiles Circled board positions
(just add a "c" to the end)

Note: the appropriate cell codes for the borders are generated automatically by default, so you can leave these parameters blank, and fill only the position of stones, or circled empty positions.